Toby: The Secret Mine Download Low Pc
- clesalulalfiemen
- Aug 12, 2019
- 9 min read
About This Game Toby: The Secret MineA challenging puzzle platformer inspired by games like Limbo and Badland.A peaceful way of life in a small village in the mountains was thrown into disorder. Someone has kidnapped most of it’s residents. A couple of brave hearts tried to rescue their friends but none of them has returned. Little Toby didn’t want to just sit and wait so he decided to find them by himself. He went to the near deep forest but he soon realized this is just a beginning of a big adventure.Go with Toby on an eerie adventure in a dark and creepy world full of dangerous situations, enemies and challenging puzzles.Features:Various beautifully handcrafted environments and great visual effectsLots Of Different PuzzlesMany dangerous and challenging traps and enemiesController supportMany hours of funGet lost in the shadows and pray you find your way out.... 1075eedd30 Title: Toby: The Secret MineGenre: Adventure, IndieDeveloper:Lukas NavratilPublisher:Lukas NavratilRelease Date: 20 Oct, 2015 Toby: The Secret Mine Download Low Pc toby the secret mine wii u. toby the secret mine review. toby the secret mine xbox. toby the secret mine erfolge. toby the secret mine game mob.org. toby the secret mine download pc. toby the secret mine indir. toby the secret mine hltb. toby the secret mine psnprofiles. toby the secret mine game free download. toby the secret mine screenshot. telecharger toby the secret mine. toby the secret mine play store. toby the secret mine download free. toby the secret mine cheats. toby the secret mine free download. toby the secret mine wii u review. download game toby the secret mine android. toby the secret mine ps4 review. toby the secret mine switch test. toby the secret mine pc download. toby the secret mine download apk. toby the secret mine trophäen. toby the secret mine apk obb. toby the secret mine revdl. toby the secret mine system. toby the secret mine trophy guide. toby the secret mine review switch. toby the secret mine system requirements. toby the secret mine nintendo switch. toby the secret mine level 11. how long to beat toby the secret mine. toby the secret mine roadmap. toby the secret mine metacritic. toby the secret mine trueachievements. toby the secret mine arrows. toby the secret mine ps4 test. download toby the secret mine apk data. toby the secret mine friends. download game toby the secret mine apk. toby the secret mine xbox one. toby the secret mine level 21. toby the secret mine recenze. toby the secret mine level 4. toby the secret mine apk cepde. toby the secret mine download for android. toby the secret mine obb. toby the secret mine game. toby the secret mine level 18. toby the secret mine apk. toby the secret mine apk free. toby the secret mine ekşi. toby the secret mine youtube. baixar toby the secret mine apk. download toby the secret mine for free. toby the secret mine level 12. toby the secret mine. toby the secret mine level 19. toby the secret mine test. toby the secret mine mod apk. toby the secret mine soluce. toby the secret mine download. toby the secret mine switch review. toby the secret mine reddit. toby the secret mine wiki. toby the secret mine apk data download. toby the secret mine apkpure. toby the secret mine chomikuj. toby the secret mine level 20. toby secret mine puzzle. toby the secret mine mob.org. toby the secret mine pc full. دانلود بازی toby the secret mine برای pc. toby the secret mine nintendo switch review. toby the secret mine uptodown. toby the secret mine ios. toby the secret mine achievement guide. toby the secret mine level 15 TL;DR: An ok Limbo clone plagued by many gameplay issues and bugs.***Toby is a good, but very short game. If you know what to do, you can finish it in under an hour.However, it's not always evident how to proceed. Especially on winter (white) levels where it takes many tries and errors to even understand the level's geometry and where to go. The majority of the levels, however, don't have that issue, but it's still not always clear what to do. Obscure game mechanics, strange collision bugs (for instance, in one level you need to move a box, and that box stuck for me, in another level my character stuck himself).What's even worse, many bugs won't kill the character, but will make it so you can't finish the level (character stucks, falls down but doesn't die, and so). In this cases you need to restart the whole level, 'cause it's impossible to restart from a checkpoint.If not for these many issues, I would certainly recommend the game. But I simply don't understand why a game that's so basic and short has so many game breaking bugs.. I really wish I could recommend this game. As you can probably tell from other reviewers, it is a blatant Limbo rip-off, without any of the ambience, mystery, or atmosphere of Limbo. If this game had come out first, it would have certainly had more of an impact. Not to say that it wasn't an enjoyable, short, somewhat challenging platformer. The graphics are also quite nice, and if you are going to rip off a game visually, you of course could do much worse than ripping off Limbo's visuals. The addition of color is nice, but it doesn't save the visuals from lacking the polish, weight, depth, and subtleties that Limbo has. Animation is also much more stilted than Limbo's, and the hidden areas and switches are in some cases too hidden and you only stumble upon them by just running into the edges of structures haphazardly searching where to go next. Also for those of you playing on Steam Link with an Xbox controller, I had a number of issues. Occasionally pressing the jump button would trigger two successive jumps in a row which is killer on some of the more precise platforming sections. Also there was no "use" button which made some of the puzzles impossible to complete with this controller, which is ridiculous. I had to go complete the puzzles with my computer mouse in these circumstances. I'm not sure if this is an oversight on the developer's part as I have had a number of issues on various games which say they properly support controllers via Steam Link...and then they don't. I used a PS3 controller attached to my computer and it worked fine, there were no problem's with the "use" button. I haven't attempted hooking up the Xbox controller to my computer though so I'm not sure if this was an issue with the Xbox controller and Steam Link, or the Xbox controller in general for this game. Also this was tested on OSX. Maybe less issues on Windows, I'm not sure.. This game is very similair to LIMBO. Compared to LIMBO this game is:-Much more colorful -Much more gameplay variety.-Slightly harder-The same type of plot-Slightly more reliant on invisible passages.-Much less famous-Much shorterOverall I'd say it's about as good as LIMBO, so if you like LIMBO you'll like this. If you didn't play LIMBO play it first.. If you expect a Limbo clone, don't get this game. The visuals are there, but everything else really isn't and IMO they tried to play the Limbo card on a poorly executed puzzle game. Gameplay is at points infuriating. Not a very captivating story, fairly bland audio and most of the "puzzles" are jump timing based. Spike hitboxes poorly done(walking in to the side of a stationary vertical spike kills you)Platform edges can glitch with your character and you will either fall or get stuckUnmarked hidden areasUnmarked hidden areas that are actually part of your puzzle to advance(not sure who decided bumping blindly in to walls would be enjoyable gameplay)Poorly done "kill areas", you have to walk on something and die to it without it even being marked, feels very cheap.. I don't mind the fact that this game tries to be a more colorful Limbo-Clone. Actually I like this style and was up for more of this kind. Toby looks and sounds really nice. It's not the technical side that keeps me from writing a good review. Toby is simply lacking fresh ideas. Everything in the game feels like we've seen it a billion times before. The game play feels half hearted and unrefreshing but most of all, Toby fails to deliver joy. I simply didn't have fun playing this game that is even shorter than Limbo. Three hours - that's not much, that's disappointing. But to be honest, I was glad when those 3 hours were over and the final "boss" defeated. I died many many times, and many times it felt perfectly random. Trial and error dominates Toby from the beginning to the very end. Especially at the end as the mentioned boss fight is pretty much a question of good luck. Not "hard" in the meaning of challenging, but "random". See, I really really love platformers, just playing this one felt like a chore. It's like the makers had a bad day and decided to develop a game to annoy us. Mission accomplished.. For those who look at this game and relate it to limbo, the art style is the same and thats about it. I really wanted to like this game but there is just too much wrong with it for me to be able to.The puzzles are mostly solved either by trial and error or walking into blackness only to reveal a hidden switch, and the platforming is very awkward. Your character has no ability to move forward watsoever. You simply meander in the direction that you want to go. There is no sprint, no walk faster, and no gradual speed increase. I wanted a story. Limbo doesn't have any text and the true meaning is open for interpretation, but it communicates enough through the environment that the story develops itself. It gives us enough to make us wonder, but never enough to give us an answer. This game blatantly wears the motive on its sleeve: Big guy takes your friends, Rescue them. Thats all.Limbo feels more fluid: you start moving slowly but gradually gain speed, so taking a running start helps with long jumps. What really ruined this though is the jumping. Your character can jump almost four times its height. This would justify being able to move slightly faster than a turtle with a broken foot.TL;DRI really wanted to like this game, a spiritual successor to Limbo seemed like exactly my cup of tea, but its just too awkward to play and lacks enough story to be any more than a standard platformer puzzler with the same art style and a few more colors added in.. A pretty hollow clone of Limbo.The art is pretty good.The game play mechanics are reprehensible. Is it a skill based platformer? No the controls are too sloppy and levels to indistinct. Is it a puzzle game? No, all the puzzle are bland and require discovering randomly hidden portions of the terrain with no hint as to where. Or they require mindless trial and error. Like litterally guessing a 5 digit code that requires you to renter the same part you've learned over and over as you go through it. Like guessing a bike lock with a more frustrating interface.Collecting the little guys in the cages is very un-rewarding. Why am I trying to save them? They kind of look like me.The atmostphere is fairly random and really lacks the depth and feel of limbo.Also it has a fairly half\u2665\u2665\u2665\u2665\u2665\u2665\u2665physics implementation. It's like it's trying to immitate physics and just doesn't come close. So everything suffers. The deaths, the puzzle, the switches.This game just feels like someone's first run at making a game.. I don't mind the fact that this game tries to be a more colorful Limbo-Clone. Actually I like this style and was up for more of this kind. Toby looks and sounds really nice. It's not the technical side that keeps me from writing a good review. Toby is simply lacking fresh ideas. Everything in the game feels like we've seen it a billion times before. The game play feels half hearted and unrefreshing but most of all, Toby fails to deliver joy. I simply didn't have fun playing this game that is even shorter than Limbo. Three hours - that's not much, that's disappointing. But to be honest, I was glad when those 3 hours were over and the final "boss" defeated. I died many many times, and many times it felt perfectly random. Trial and error dominates Toby from the beginning to the very end. Especially at the end as the mentioned boss fight is pretty much a question of good luck. Not "hard" in the meaning of challenging, but "random". See, I really really love platformers, just playing this one felt like a chore. It's like the makers had a bad day and decided to develop a game to annoy us. Mission accomplished.. This is a LIMBO rip-off but is worse in almost every regard - except the graphics. But is has some new features: minigames and rescue all "Mudokons".I do not recommend it but I would say it is playable to some people. But these aren't necessarily the same who liked LIMBO. Every inch you progress is a trial-and-error death trap with lots of hidden rooms covered in darkness. You won't make a lot of informed choices, instead it's more about memorization and execution. LIMBO on the other hand is about unique situations and set pieces and creates more atmosphere - therefore it's more memorable. Toby is not. The overall direction is uninspired.. TL;DR: An ok Limbo clone plagued by many gameplay issues and bugs.***Toby is a good, but very short game. If you know what to do, you can finish it in under an hour.However, it's not always evident how to proceed. Especially on winter (white) levels where it takes many tries and errors to even understand the level's geometry and where to go. The majority of the levels, however, don't have that issue, but it's still not always clear what to do. Obscure game mechanics, strange collision bugs (for instance, in one level you need to move a box, and that box stuck for me, in another level my character stuck himself).What's even worse, many bugs won't kill the character, but will make it so you can't finish the level (character stucks, falls down but doesn't die, and so). In this cases you need to restart the whole level, 'cause it's impossible to restart from a checkpoint.If not for these many issues, I would certainly recommend the game. But I simply don't understand why a game that's so basic and short has so many game breaking bugs.

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